🛡️ Trust No One, Win Together!
The Resistance: Avalon is a thrilling social deduction card game designed for 5-10 players, featuring quick strategy and deception. With an average playtime of just 30 minutes, this game immerses players in the world of King Arthur's Camelot, where they must identify traitors among loyal knights. Easy to learn yet endlessly engaging, it's perfect for family game nights or gatherings with friends.
Unit Count | 1.0 Count |
Package Quantity | 1 |
Item Weight | 291 Grams |
Item Dimensions L x W | 7.9"L x 5.9"W |
Material Fabric | Cardboard |
Style Name | Avalon (Base Game) |
Theme | Party |
Number of Items | 1 |
Package Type | Standard Packaging |
Language | English |
Container Type | Box |
Number of Players | 5 to 10 |
E**N
One of the best hidden identity games ever, though
Love the gameThe sword is required to bounce the game perfectly Nguyen at 7 or at 10 players that isn’t included in the box, but was included in the Kickstarter. You need to find rules and purchase your own sword too fill this gap in the game, but the game is great. I love it even if you don’t have the sword, they can still be a lot of fun.
K**7
Party starter
This is absolutely the best game you can add to your collection. Everyone will be entertained and will remember this game and want to play again
B**N
Quick and easy game for a crowd with lots of replay value
When our friends gather, this is inevitably one of the most asked for and played games. It scales well to large groups (we've played with everything from 5 to 9 people, so almost the full range of the game) and every player is active the entire game -- it's not one where somebody can be eliminated or left out.Game play is very straight forward and simple enough that even first time players can dive in with just a basic run down of rules, yet play changes enough each game that it is kept fresh and interesting. The games are divided into 5 different "missions" and an entire game tends to last only around 20 minutes, which is fantastic since most games that support a group our size end up being incredibly complicated or drag on forever. It helps, of course, to have a bunch of back-stabbing liars as friends but we all can't be so lucky.Each player is dealt a role card -- in the most simple of versions, you're either a good guy (Loyal Servant of Arthur, including Merlin) or evil (Minion of Mordred, including Assassin). Certain characters reveal themselves to each other before the game so alliances can be formed -- in general the bad guys usually know who each other are and Merlin knows who the evil players are. The basic object of the game is to complete a set number of missions through a voting system; good must always vote for success and evil is free to cause as much chaos in voting as they like. For each mission, there is a group leader who choose a team to go on the mission with him; all of the players then vote to approve/deny the questing team. After a team is chosen, just then team then vote to succeed/fail the mission...then on to the next group leader. Rinse and repeat. Once either team completes 3 missions (evil completes a mission by causing it to fail), the game is over. If evil wins, they usually celebrate like the true jerks they are. If good wins, the Assassin and other minions get a chance to guess who was playing Merlin; if a correct guess is made, evil wins. Evil wins a lot in this game, which is probably part of why it can be so fun. Every game also changes depending on which character cards are used and who ends up playing which role.Once everyone is familiar with play, there are a few other role cards that can be added in to spice things up -- Oberon, Mordred, Morgana, and Percival -- each will change the game play, with an additional note on how to play each of the named characters written on the card. There is a fair amount of strategy that can be incorporated, especially as the more complicated characters and eventually Lady of the Lake (a card used to view other player's roles) are brought into play. If you notice that either good or evil is tending to sweep the missions, the named characters can help balance play in either direction, depending on which ones you add to the role deck.All in all, I'd definitely recommend this game. We're asked to bring it to every gathering and it hasn't grown stale yet.
L**T
Amazing game of deception for all
It isn't often that you find a simple game that can be played over and over again and still feel as new and exciting as the first time you sat down to play it. The Resistance Avalon is less of a card game and board game and more of a social experience. I'm sure most of you are familiar with the game Werewolf or Mafia, right? This game is quite similar but without player elimination and with more opportunities to deceive and be deceived.Avalon is a rethemed version of the original Resistance. Both play very similar, the reason I bought Avalon is for the player specific roles that it allows. Before the game begins players will be randomly dealt a card assigning them to either the good team or bad team without anyone else knowing. After that everyone will close their eyes and the bad team members will open their eyes to see who they are working with. The game plays out over a series of "quests". Each quest will have a quest leader who will assign a certain number of players to "participate" in the quest. The rest of the players will then vote whether or not to allow the quest to continue as assigned. When it is settled that these players are allowed to go on the quest they will be given two cards, a Success card and a Fail card. Each player will then submit secretly their decision and then they will be randomly reviled resulting in either a successful or failed quest. First team to reach 3 failed or successful quests wins.The opportunities for a bad player to deceive others is much more numerous than you might imagine. And any players from the good team will need to constantly be on their toes to catch them in the act of treachery. The game is full of lying, accusations, counter accusations and desperate pleas that others blindly put their trust in you trust you. Out of all the games I have this one has been the biggest hit with my group of friends. It was a little difficult to convince them of how much fun the game is, but after playing once everyone always wants to play a second and third time. I honestly have to leave this game at home or else whenever I bring it then it's the one that we play. The only downside to the game might also be the biggest positive, that being that you need at least 5 people to play. But if you have a large group of friends like me then maybe it will make it easier to bring to the table more often.I think I only paid $14 for this game on Amazon and have probably played it more than 50 times. If you have a large group of friends that aren't afraid to twist the truth a little then this game will definitely entertain for hours and hours on end. And besides when else do you get to point to your wife and at the top of your lungs accuse her of lying to your face all in the name of fun.
A**R
Family favorite
This game was brand new to us & quickly became an addictive “go to” this Christmas. Everyone who played wanted to play it again and again. We have only played with our teenagers and adults, but I imagine tweeners would enjoy this as well.There are several variations and levels of play, which keeps the strategy ever changing.
L**X
Good buy if you have party
Had good time to play this card game with family and friends.
D**
missing piece
Like the game. Unopened box came with 1 missing score marker and I don't know who to contact about it.
C**1
Fun!
We played this at 2 family parties and everyone had a great time! We didn’t add all the characters- just used minions, loyal servants, and Merlin to keep it simple. We had lots of laughs.
Trustpilot
2 weeks ago
2 days ago